True multi-player playing surface
Tangiamo's innovative Touch ID technology enables the MultiPLAY™ Quad HD to sense screen touches and at the same time identify the user. Players are able to enjoy the same experience as a traditional casino table with up to 7 players interacting on the same playing surface, each with his or her own player menu.
In addition, the MultiPLAY™ system can support a virtually unlimited number of configurations. Connect one, two or three MultiPLAY™’s to a single roulette wheel and/or dice shaker – support up to 21 players at the same time! The MultiPLAY™ Quad HD is also compatible with some of the leading single-player terminals in the market, further increasing the number of potential players.
56-inch Quad HD technology
The MultiPLAY™ Quad HD features a massive 56 inch (142 cm) LCD screen, manufactured with Quad-HD technology. It has four times the resolution of a standard High Definition (HD) screen with 3820x2160 pixels. The Quad HD has the possibility to reproduce life-like graphics and video and match the size of a traditional casino gaming table.
Three games in one
The MultiPLAY™ Quad HD can also be connected to the TouchTable Automated Dice Recognition system, which gives operators 3 games to choose from in the base setup: Roulette, Craps or Sic Bo. The table may also be upgraded to include multiple games, which can be changed within minutes.
Increased game turnover and security
Due to automated bet and pay-out transactions the MultiPLAY™ Quad HD increases turnover by reducing ‘wasted time’ between games. In addition, the MultiPLAY™ system can support up to 3 live tables each with 7 player positions and up to 4 guest players. In other words, a single setup can support up to 33 players.
The MultiPLAY™ Quad HD also delivers total game security. All chip movement, player and dealer decisions, game rule / procedures and pay-outs are controlled by the system. By taking control of game resolution the system eliminates all dealer errors and allows gaming staff to focus more on the customer experience rather than game supervision.







